Virtual
Reality
Experiences
Chaotic Moon has been developing various VR and AR applications since the original Oculus Rift DK1 model was sent to backers. Our team is built upon the shoulders of 3D simulation and game industry professionals who bring years of design and development knowledge to the table to craft exceptional VR and AR experiences.

VR Services

a

Product
Design

For VR projects, we implement our standard software development process, with our user experience, design and development teams working together to conceptualize and create a product that solves known needs.

b

Experiential
Design

Experiential design explores combinations of technology, motion graphics, sound, and rich content to create unique, highly engaging user experiences.

c

Brand
Awareness

We design with the brand in mind, catering to the needs of customers and participants to guarantee that the service is competitive, relevant and user-friendly.

d

Education
& Strategy

We immerse ourselves in our clients’ industries, researching and utilizing our own knowledge and expertise to define the market opportunity and positioning strategy for the entire company or department.

e

VR
Usability

We focus on uncovering and understanding user behaviors, needs, and motivations through select design research activities.

a

Mixed Reality
Applications

By leveraging our extensive experience in both the VR and AR spaces, we are able to develop robust application for current and future platforms that meld both virtual and real world data into a cohesive whole.

CRAFTING VIRTUAL REALITY EXPERIENCES

All of the experiences listed below were developed using Unity 3D as the primary engine for rendering the virtual reality environments.

Oculus Rift:
Education Demonstration

We used the Leap Motion device in conjunction with the Oculus Rift to enhance the educational experience and demonstrate new, innovative ways for students to learn and interact in virtual classrooms. In the video, you’ll see the custom rig we created to connect the Leap Motion device and Oculus Rift DK1.

f

Peripheral Input

Using a common, familiar gesture—a student raising their hand to answer a question— allows us to build in a unique way of navigating the environment that feels natural to the student.

g

Immersive Environment

After going through the process of successfully creating a molecule of water, the student will find themselves suddenly immersed in an underwater environment. Unlike a traditional lecture in a typical classroom, a student will explore virtual worlds and learn in a new, far more captivating way.

SHARK PUNCH:
A VIRTUAL UNDERWATER EXPERIENCE

By combining the Leap Motion device with the Oculus Rift, we created Shark Punch, an incredibly immersive (and fun) way to play around in a virtual environment. This was one of our biggest showcase pieces at SXSW, and even George Takei came by the office to try it out.

f

Peripheral Input

This game tracks the player’s hands through the Leap Motion device, with gestures translating into punches that allow the user to defend themselves from attacking sharks.

DEATH FROM ABOVE:
A MULTIPLE-PLATFORM GAME

For Death from Above, we combined a PC running the virtual reality driving game with an iPad, manned by player two, that communicates directly with the game in real time. This created a very unique way to have a multiplayer experience using two completely different platforms.

f

Peripheral Input

One player drives around a virtual environment using a steering wheel controller and the Oculus Rift, attempting to reach the finish line while avoiding bombs being dropped by the second player.

h

CROSS-PLATFORM GAMEPLAY

The second player is on an iPad, and receives a live feed with a top-down view of the first player driving. They can then tap on the iPad to drop bombs from the sky, and their actions are reflected in the first player’s game view—all in real time.

RIFT ON THIS:
FACEBOOK, OCULUS AND E-COMMERCE

Here, we demonstrated how Facebook could use the Oculus Rift for a unique e-commerce platform. This video was released just two days after the announcement of Facebook purchasing the Oculus Rift, but we were conceptualizing the idea far before news of the merger.

i

vr commerce

We demonstrate how easy it is for someone to switch from the web-based interface of Facebook and instead enter a metaverse of commercial and entertainment properties that can all live within a virtual world that Facebook creates.

Virtual Car Shopping:
AN OCULUS AUTOMOTIVE DEMONSTRATION

In this video, we demonstrate how using the Leap Motion device along with the Oculus Rift provides consumers with an interactive and immersive shopping experience. The customer can get a virtual tour of a car from the inside out and change various aspects to get a true sense of exactly what kind of car they wish to purchase—all without leaving the comfort of their home.

f

Peripheral Input

We used new types of gestures with the Leap Motion device that are similar to the multi-touch gestures found on smartphones. The pinch gesture, for example, is how the user is able to switch between seeing the interior and exterior of the car.

FAST COMPANY:
CHAOTIC MOON TALKS GESTURAL OPTIONS

In this interview with Fast Company, we discussed the different popular options for controlling experiences in a 3D VR environment.

j

skeletal

For this, body motion is captured as input.
Example: Kinect.

m

muscular gestures

This uses the contraction and release of muscles to detect gestures performed.
Example: Myo Armband.

k

HAND GESTURES

Here, the hand is specifically captured for input.
Example: Leap Motion Device.

l

augmented reality gestures

By determining the location of the user’s hand in space, along with specific gestures performed on objects imposed in the real world, the user is able to manipulate augmented objects in real-world space.
Examples: HoloLens; Meta 1 Dev Kit.

READ MORE

  Virtual reality— It’s a term that’s being thrown around constantly these days, as the technology (or basic forms of it, at least) becomes more and more prevalent. And it’s not just a buzzed-about topic at tech-centric events like CES or an experience available only to those with +$600 laying... Read The Article
Yesterday, the Austin American-Statesman published an article on virtual reality by writer Omar L. Gallaga, featuring some insight from Chaotic Moon CEO Ben Lamm.  But just a quote or two really wasn’t enough. So they published a whole interview, too. Head over to the Statesman’s tech blog and read the interview there (also courtesy of... Read The Article
While reality is great, let’s be honest: Virtual reality is way, way cooler. And it’s becoming more accessible than ever. YouTube launched 360-degree virtual reality videos and a virtual movie theater ; you can experience the news in virtual reality thanks to Google Cardboard and the New York Times; and Sundance is joining forces... Read The Article
After writing about developing for the Apple TV here …and here…and, well, here…we thought it’d be a good idea to switch gears on the dev front and tackle the virtual-reality device known as the HTC Vive. Here, Chaotic Moon Lead Unity Developer Omar Khan presents some solid info and breaks down some... Read The Article