Deep beneath the earth's surface in a fortified zombie-proof bunker lies Chaotic Moon Labs, the Research and Development division of Chaotic Moon Studios. If you want to know where innovation is born, look no further. Here we test and develop groundbreaking concepts, which will one day go underappreciated and most likely credited to someone else.
The first rule of Chaotic Moon Labs: don't talk about Chaotic Moon Labs.
It’s rumored humans only use 10 percent of their brain. Sad, we know. But what’s sadder is a computer uses less than seven percent over its lifetime. Where does all that extra oomph go? Because we use our brains more than most humans (well above the rumored 10 percent), our labs team can help you realize all that unused power to create pre-planned task options, resource utilization, and even monetization of underutilized capacity. While others may have you looking into a cloudy crystal ball, we’ll have you looking straight into your app and finding gold—literally. Look for us shortly on your Superball winners list!
Wouldn’t it be amazing if computers collected all the information needed to do exactly what we want them to do on their own? Thanks to our ingenious labs team, they can. The 10 most common input resources for computers are your fingers making you the used and computers the user—a clearly unbalanced relationship. But we’ve turned the tables by adding senses to computers so they can gather information for you instead of you doing all the finger work (no pun intended). Computer vision, localization, audio sampling and recognition, chemical detection—we’re on it. And you’re welcome.
People may invent technology, but who’s actually in control—the user or technology? If you think about all the CPUs you have on you at any point in time including your car key (security chip), your credit card (NFC) or even your shoes (Nike+), you have to wonder if you’re harnessing their potential or just being inundated by them. It’s an ever-smartening world we live in, and it’s a good thing we’re smarter than both the user and technology. Because at Chaotic Moon Labs, we’ll help you take advantage of your smartening environment and expand and bend it to your every will!
CHAOTIC MOON LABS' SMARTER CART™
If there is anything more frustrating than a grocery store shopping cart with a stuck or squeaky wheel, it’s bumping into corner displays, other shoppers’ carts and maneuvering it around crowded aisles while trying to keep your eyes peeled for the items on your grocery list. Everything else you want to buy seems to be rid of that frustration and effort because today things are quick, simple, carefree, and yes,...
CHAOTIC MOON LABS' BOARD OF IMAGINATION
Creating the Board of Awesomeness was a labor of love for the Labs team, but we were blown away by how much you loved it as well. So much so that it went everywhere – and eventually needed to be rebuilt. Well, the labs team hates to waste an opportunity to make anything better, so we started thinking about what they could do to improve it. Whurley likes to ride...
CHAOTIC MOON LABS' BOARD OF AWESOMENESS
Members of the Chaotic Moon team are like little kids—you tell us we can’t do something, we’re sure going to go out and do it. And when it comes to technology, that rebellious side is magnified by a trillion. So, when the limitations of Kinect for Xbox 360 were revealed, our Chaotic Moon Labs geniuses put it under the microscope to show how we can make Kinect do everything it’s...
LONE STAR RICKSHAW
Riddle us this: What do you do if you can’t hop on the world’s smallest and most unstable off-road vehicle and race through India’s countryside for two weeks with a team of other (possibly even crazier) geniuses for a good cause? Well, you do the next best thing—help pay their way, track the journey and share the adventure with the world. And that’s what we here at Chaotic Moon Labs...
Sometimes we feel bad for our competition. It's kinda like playing your little brother in basketball—most of the time you just dunk on his head, but every once in a while you let him feel good about himself by sinking a few. We occasionally release code as open source to improve the mobile ecosystem. We want developers to share, learn, and improve (if they can) upon our work. It just makes beating them later that much more fun.