We sent a few of Chaotic Moon Studios’ brilliant in-house developers to attend Apple’s Worldwide Developer’s Conference (WWDC), and kept track of the ongoing action via Apple.com from our Austin headquarters.
That said, we couldn’t wait until the conference concluded to report on Apple’s announcements and how the tech juggernaut’s plans, updates and vision will impact the user experience and shape the future of tech to come.
Here it is, courtesy of Chaotic Moon EVP of Technology (and executive BASE sponsor), C.K. Sample III…
While not a world-changing, life-shattering update per se, the newest iOS is slated to come out this fall and be open beta in July.
Particularly noteworthy aspects include the first features to make iOS a true multitasking platform: Slide Over and Split View, both of which allow you to have more than one application running on the screen simultaneously–an especially relevant upgrade given that, according to Apple, the average person has 119 apps installed. (Want more amazing Apple-related numbers? Engadget breaks it down.) There are also new additions to the onscreen keyboard, which allow for easy copy-and-paste action. Imagine a two-finger touch that turns the keyboard into a touchpad for navigating around the text you’re selecting, sparing you all the pinch-and-zoom madness we’ve been dealing with in past OSes. Also notable is “predictive touch,” which some are taking as a clue that Apple plans to add a stylus to the iPad.
We pride ourselves for being as ahead of the tech curve as our lack-of-time-machines will allow, so our developers are already soaking in all the live-streamed sessions from WWDC and are diving into the new Developer Release build of iOS 9. On the client end, our Quality Assurance team will conduct audits against all our existing and in-flight client projects to ensure every product we’ve lovingly crafted will continue to run as seamlessly as it has since we pushed it out of the womb—er…studio.
The second operating system for the Apple Watch comes out a mere six weeks after the product initially hit the market and, as updates are aimed to do, is slated to greatly improve the user experience. Get ready to have the option for a tech separation of church and state (or, um, something like that), as the new OS will allow for self-contained native apps that live separately from the iPhone. There will also be expanded access to functionality and tools. Think HomeKit, an accelerometer, Taptic Engine, Digital Crown and access to a mic for digital replies.
We’ve long been predicting the advancement of wearables, and Apple’s individual advancements are exciting for companies, developers, users—everyone who interacts with tech, really.
While iTunes is a longstanding institution, this is Apple’s official foray into the music-streaming arena, where it will take on online radio services like Pandora and the specialists at Spotify. Set to launch June 30th in over 100 countries, Apple Music will run users $9.99 per month (while family plans ring in at $14.99). What differentiates it from competitors is the way it allows the user to integrate their personal collection with the iTunes Store’s entire catalogue (which is over 30 million tracks strong), and stream from a variety of devices. It also includes a feature that gives artists an avenue to share content with and connect with their fans.
If you’re not a fan of paying for music, Apple also announced Beats 1, a free 24/7 music streaming station, which will exist in correlation with iTunes Radio. It’s radio on the internet!
Curating a kick-ass office soundtrack, natch.